Grenade arm fix.
Killing floor 1 how to change fov.
Also available on the workshop here.
Say message string broadcast a message to other players in the game.
Grenade arm fix makes the game display the proper character arms when throwing a grenade instead of generic camo ones.
As our weapons are designed and built around a static weapon fov which changing could cause severe visual issues we have decided not to make any changes here i understand they are designed to be set to a lower fov but i m fairly confident increasing it by 10 15 would not break the animations and if it did hell who cares you could just turn.
Aspectratioaxisconstraint aspectratio maintainxfov and replace with.
To increase it beyond the maximum navigate to documents my games killingfloor2 kfgame config and open kfengine ini with notepad.
If 100 90 fov 90 fov x 1 25 25 increase 112 5 fov.
Obviously adjust field of view normally using the in game slider in options.
It would be nice to have the option to change the viewmodel fov and too few games offer it.
You ll have to do the math yourself from there since i m a math idiot cgrazz.
Aspectratioaxisconstraint aspectratio maintainyfov then save the file and set it to read only.
Customspawnfix mutator fixes zed spawning on older maps.
I noticed the viewmodel fov doesn t scale witht he regular fov.
I believe the devs said in a video interview that default pc fov would be 90.
So 100 fov slider 90 fov.
Change your current field of view to x degrees suicide causes the player character to die.
When hosting a listen server behind a router it may be needed in your killingfloor ini to set serverbehindnat false to true issues fixed customspawnfix.
A background program minimized my game and when i reopened it i got this crazy fov.